Season 3
Teams
August 2026
Season 3 is a fresh economy — balances, plots, prestige and rebirth all start over. Your Credits carry over, and your rank is kept permanently now — just link your Discord and run /rankclaim when you log in. On top of the clean slate, GCore stops being a solo grind: up to four players can now run one base together.
🤝 Teams New System
- ▸ /teams — browse teams looking for members, or create your own. Up to four players per team.
- ▸ Gen slots pool. Every member's capacity adds into one shared total, so a team base can grow far past what one player could build alone. Your own placement is still capped at your own slots.
- ▸ Everyone sells at the team's best multiplier among online members — one rank on the team lifts all four of you. Offline alts can't stack it.
- ▸ Shared upgrades. Upgrade a teammate's generators (you pay), and see their gens in your own /upgrade menu.
- ▸ Walk over a teammate's drops to sell them, and open each other's Autosell Chests.
- ▸ Your placed gens and pilers can never be picked up by anyone else. Gens you store in a teammate's piler stay yours, and that piler can't be lifted while they're inside.
- ▸ Teams are private by default. Opening one to the public needs the leader to confirm twice, so a misclick can't throw your base open.
🥤 Autosell Rework & Sell Barrels
- ▸ Generators drop items again, and autosell containers are now hopper-fed — pipe your drops in and the container banks the money for you.
- ▸ Plot-wide vacuum: your container sweeps loose generator drops from anywhere on your plot, merged plots included. Thrown items and mob drops are never touched.
- ▸ Plot-wide gen claim: anyone generating on your plot — alts and teammates alike — feeds into your container, each through their own pot so nobody's earnings get pooled away from them.
- ▸ Sell Barrels added in four tiers (Common → Epic). Money accrues for free; a use is only spent when you collect. Each tier stacks its own bonus multiplier on top of your chest upgrade.
- ▸ Barrels save their remaining uses onto the item when picked up, and hand the gen stream back cleanly when they expire.
- ▸ Genesis+ perk: /dailysellbarrelall drops a Sell Barrel Box on every player online, once a day.
👑 Deep Prestige Unlocked
- ▸ The prestige level requirement now plateaus instead of climbing forever. Past that point every prestige costs the same number of levels.
- ▸ Farming XP is now scaled against the prestige wall, so the farm always keeps pace with where you are. Deep prestige is genuinely reachable — previously the requirement grew fast enough that high prestiges were mathematically impossible, not just slow.
- ▸ Auto-prestige routes through the same pacing, so it never stalls out either.
⛏ Mining Rebalance
- ▸ Enchant procs now scale off your actual per-block income rather than flat values, with the old flat amounts kept as a floor — so nothing got weaker, but deep tiers finally pay properly.
- ▸ Fixed key finders whose level scaling was inverted — levelling them up was making them worse. Corrected across mining, farming and idle farming.
- ▸ Auto-mine and idle farming now mirror every proc change, so idle play stays consistent with active play.
✨ Token Enchants Everywhere
- ▸ The Harvester, the Pickaxe and the Artifact Rod each now carry nine token-bought enchants, capped at Level 50 — no RNG, just deterministic progress you can plan for.
- ▸ Each tool has its own Gen Slot Finder and Piler Finder, on independent daily caps — so every gamemode now feeds your generator base directly.
- ▸ Harvesters and Pickaxes are tradeable: withdraw a fully enchanted tool as an item and sell it to another player.
Sell Wand Combiner
- ▸ /sellwands added. Smart Stack merges wands of the same multiplier; Fuse to Top merges everything into one wand at your highest multiplier with the value preserved.
- ▸ Both modes grant bonus uses — but only on wands that have never been combined before, so it can't be farmed.
- ▸ Infinite-use wands are never consumed.
⚔ PvP Integrity
- ▸ Auto-bounties are now capped, both on the killstreak they scale from and on the total that can sit on one head.
- ▸ Killing the same player repeatedly in a short window no longer pays out, and kill-trading between accounts on the same connection is blocked.
- ▸ This closes an exploit that had previously minted an enormous amount of currency out of nothing.
🎉 Community & Quality of Life
- ▸ Job Board (/jobboard) — post requests and offers for Crows, Scrolls and general work. The server is never the middleman.
- ▸ /free — one-time playtime milestones paying keys, boxes, gen slots and a multiplier booster.
- ▸ /spin — a free daily roll for Credits or a Sell Barrel Box.
- ▸ /settings — one menu to toggle every alert, notification and visibility option on the server.
- ▸ /payouts — see exactly what every leaderboard pays, read live from the boards themselves.
- ▸ The server menu is now reachable with Sneak + F, or the bell you're given on join — even from inside another menu.
🛠 Fresh Economy & Season Reset
- ▸ Full hard reset: balances, plots, generators, prestige and rebirth all start clean for Season 3.
- ▸ Your Credits carry over automatically on your next login.
- ▸ Ranks are now permanent and no longer reset seasonally — link your Discord and run /rankclaim to restore yours.
- ▸ Discord links persist through the reset too, so you don't need to re-link every season.
⚡ Performance
- ▸ Generator processing is now spread evenly across every tick instead of one big scan per second — the same income, without the lag spike.
- ▸ Payout crediting is batched, cutting the write load from busy bases dramatically.
- ▸ Leaderboard and hologram animation moved to client-side interpolation — visually identical, several times cheaper.
- ▸ A per-chunk hopper cap keeps one player's build from dragging the whole server down.